Introduction:
In this tutorial I will guide you through how to create a
3D custom character using FaceGen and DAZ3D.
Software:
1. Open
FaceGen Modeller
2. Select
“PhotoFit” from the menu
5. Once
you have selected your image click next
6. Now you need to assign feature points to the correct parts of your
character’s face. During this step you only need to place the feature points
roughly where their supposed to go as you will get another opportunity to
perfectly place the feature points once you click next
8. Once
you are happy with the placement of the feature points click next. During step
4: it’s recommended that you tick the preserve facial hair box when creating
Male characters.
9. Your
character should now be generated. From personal experience the higher the
quality of the frontal image the better the overall results.
10. You
now need to save the face, click on File > Save As. Ensure you save it
somewhere you can find it.
11. Once
the face is saved you now need to open up FaceGen Exporter
12. FaceGen
Exporter is very simple all you need to do is click on the large dotted button
and find the face you just saved. (Should be a FG file) Also enter a name for your morph (face). Then click “Create export files”.
13. Once
you click “Create Export Files” you will be displayed with the following
instructions which you will refer to later.
14. Now open DAZ3D
15. You
need to go to “Content Library” at the right of the screen and find “Figures”.
16. You
now want to find the “DAZ People” dropdown menu
and double click on “Basic Male”
17. The model should then load onto the stage.
18. You
now need to right click onto the model’s face and select “Genesis”:”Head”.
20. With
the shaping panel selected you now need to click on “Head” which is under the
“Genesis” panel.
21. Scroll
down until you find the name of the morph you named in FaceGen Exporter.
22. Swipe
the slider to the right so its value is 1.00. The character should now have the
head shape of your character.
23. We
now need to apply the face texture to the model, to do this we need to click on
the “Surface (Color)” panel
24. Click
on the “Genesis” panel and you should see the following. Ensure that all
sections are highlighted in yellow as seen in image below and change the UV Set
to “Genesis Male”
26. Open
the folder for you character and you should have something like this.
For example all of the yellow sections are numbered 1 so
they would use the texFace texture.
28; Your
character should look similar to that of the one in the image below.
29. You
can right click on the character and select genesis to highlight the whole
body, you can now edit the body in the shaping panel to change the body shape.
30. You
can now animate or pose your character using the “Pose & Animate” panel or
add clothing and hair etc. You can also export your figure to
Zbrush to add details or simply export it as .obj and work with it elsewhere.
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