Showing posts with label Rendering. Show all posts
Showing posts with label Rendering. Show all posts
Tuesday, 7 April 2015
Monday, 8 December 2014
Follow Up Of Previous Post
In my previous post I stated that some of the new features available in the reality 4 plugin would make it relatively easy to produce the special effects seen in the "Die Another Day" and "Girl With The Dragon Tattoo" intro sequences. In the examples seen below I used gold metal texture for one of them and a mirror glass texture for the other.
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Replaced the default skin map with a hammered gold texture |
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Replaced the default skin map with a mirror texture |
The IBL lighting method has worked really well with the use of these textures as the background colours are reflecting off the texture. The mirrored texture has produces a pretty effective camouflage effect similar to that seen in the "Predator" Movie however I would need to adjust the transparency to produce something more accurate but it's feasible.
Sunday, 7 December 2014
IBL Lighting VS Mesh Lights
Due to the recent release of a new DAZ3D plugin called Reality 4 I have been testing out some of the new features such as applying material presets to 3D objects to make them look more realistic. Prior to the release of this plugin every 3D object in a scene used an image map texture which basically means that a 3D mesh was wrapped with an image. With the new plugin 3D objects can now have textures such as marble wood and water applied to them which enables digital designers to create quite amazing textures.
This feature makes it possible to apply elemental effects to 3D figures much like the effects used in the "Girl with Dragon Tattoo" & "Die Another Day" opening sequences.
Girl With The Dragon Tattoo |
Die Another Day |
In the two renders below I used the same model and camera angle however the lighting method is different. One of the renders uses mesh lighting which is basically a custom made light projected at the model with the intensity and similar to that of sunlight. The 2nd method uses IBL lighting which is a lighting method where a panoramic image is wrapped around the scene and the 3D scene adopts the light sources of the panoramic image. This technique is useful when rendering reflective surfaces such as metal and water perfect for rendering cars etc. I conducted a fair test on both lighting techniques as both of the renders were given 1 hour each to render, the results can be seen below
Here is the IBL image used for render 2:
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Render 1: Mesh Lighting |
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Render 2: IBL Lighting |
Tuesday, 2 December 2014
FaceGen Character Creation Tutorial
Introduction:
In this tutorial I will guide you through how to create a
3D custom character using FaceGen and DAZ3D.
Software:
1. Open
FaceGen Modeller
2. Select
“PhotoFit” from the menu
5. Once
you have selected your image click next
6. Now you need to assign feature points to the correct parts of your
character’s face. During this step you only need to place the feature points
roughly where their supposed to go as you will get another opportunity to
perfectly place the feature points once you click next
8. Once
you are happy with the placement of the feature points click next. During step
4: it’s recommended that you tick the preserve facial hair box when creating
Male characters.
9. Your
character should now be generated. From personal experience the higher the
quality of the frontal image the better the overall results.
10. You
now need to save the face, click on File > Save As. Ensure you save it
somewhere you can find it.
11. Once
the face is saved you now need to open up FaceGen Exporter
12. FaceGen
Exporter is very simple all you need to do is click on the large dotted button
and find the face you just saved. (Should be a FG file) Also enter a name for your morph (face). Then click “Create export files”.
13. Once
you click “Create Export Files” you will be displayed with the following
instructions which you will refer to later.
14. Now open DAZ3D
15. You
need to go to “Content Library” at the right of the screen and find “Figures”.
16. You
now want to find the “DAZ People” dropdown menu
and double click on “Basic Male”
17. The model should then load onto the stage.
18. You
now need to right click onto the model’s face and select “Genesis”:”Head”.
20. With
the shaping panel selected you now need to click on “Head” which is under the
“Genesis” panel.
21. Scroll
down until you find the name of the morph you named in FaceGen Exporter.
22. Swipe
the slider to the right so its value is 1.00. The character should now have the
head shape of your character.
23. We
now need to apply the face texture to the model, to do this we need to click on
the “Surface (Color)” panel
24. Click
on the “Genesis” panel and you should see the following. Ensure that all
sections are highlighted in yellow as seen in image below and change the UV Set
to “Genesis Male”
26. Open
the folder for you character and you should have something like this.
For example all of the yellow sections are numbered 1 so
they would use the texFace texture.
28; Your
character should look similar to that of the one in the image below.
29. You
can right click on the character and select genesis to highlight the whole
body, you can now edit the body in the shaping panel to change the body shape.
30. You
can now animate or pose your character using the “Pose & Animate” panel or
add clothing and hair etc. You can also export your figure to
Zbrush to add details or simply export it as .obj and work with it elsewhere.
Reality 2.0 Render
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